Star Replace Tab

Creating renderable Space brush-strokes

If you’re familiar with Autodesk’s Maya, you probably have seen the power of the brush-stroke systems.  For our work, we often use the Space Brushes to create quick and beautiful galactic environment… however, there are limitations in rendering the strokes, especially with multi-render layered scenes.

Our solution was to create a script which effectively traverses the stroke, and converts the star-geometries into renderable spheres.  You can tune the min and max size of the star-spheres.  And with a little creativity and tweaking of the shader, the result is easily rendered star-field geometries.

Here’s a quick screen-recording to show you how it works…

liquidbuddha Prayer for Gaia